Slot setup and scheduling enhancements are nearing alpha test. We’ve got some neat “drag and drop” functionality that should make setup and viewing a lot easier, as well as some new auto-setup features and a workflow that speeds the setup process.
In the course of building these features and planning the event signup interface, we’re making plenty of tough decisions. Building a platform like Warhorn with a team of only two people requires constant re-evaluation of the features we include and the way in which we implement them. Some features we considered initially have been thrown out. Some are under evaluation for later releases. Some have morphed into different shapes than we envisioned at first.
Most importantly, these constraints have helped us keep 2e clean, tight, and extremely functional. You know how a certain office suite just keeps spamming out feature after feature after feature, resulting in a confusing interface that seems to want to keep you from actually writing a letter or building a spreadsheet? You won’t find that in 2e.
As an interaction designer, I’m very pleased with the lack of clutter and the focus on task flow that we’ve manage to achieve thus far. Trimming the fat is sometimes frustrating but I can’t argue with the results.
I can’t wait to mess around with 2e. Best of luck to the two of you as you get things just right.
Just found your site. I think it’s fantastic. Can’t wait to see your new developments.
As a software developer, working for a company who are strong proponents of light weight agile methodologies I’m thrilled to hear they’re working for you.
I’m also anxious for an update, on your progress. Release early, release often. I’d love to try your builds to help guide where it will go in the future.